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1. Personalised Learning

Using a small class teaching approach (between 1:6 to 1:8), together with individual pre-course assessment and student development report, we can level up student’s learning efficiency.

1. 個人化學習



2. Systematic STEAM Curriculum

Modified from German and American STEAM curriculums, the course structure is specially designed for Hong Kong and Asian students. We provide a multi-year curriculum that allows students to widen and deepen their interests and horizon in different STEAM subjects.

2. 有系統性STEAM課程

改編自德國和美國STEAM課程,課程結構專為香港和亞洲學生設計。 我們提供不同程度的課程,讓學生能夠拓寬和深化他們在不同 STEAM 科目中的興趣和視野。


3. All-rounded Development

The curriculums focus on enhancing student’s important skills including communication, creativity, problem-solving, collaboration, information technology, critical thinking, initiative, adaptability, and self-management skills.

3. 全面發展



4. Assessment Report and Certificate

All-rounded assessment report for different important skills and Certificate will be provided after students finish the course. 

4. 評估報告和證書


5. Quality Guarantee

We are Google CS First official partner and SOLO Microsoft official partner* in Hong Kong. We provide high standard training to different schools, universities, and organisations.

5. 質量保證

我們是香港的 Google CS First 官方合作夥伴和 SOLO Microsoft 官方合作夥伴。 我們為不同的學校、大學和組織提供高標準的培訓。

|| Level: Beginner 

UFO is the Mixed Reality Partner of Microsoft HoloLens, students can design and create the unique digital 2D/3D artworks/games using different software. The students can display their products online and own their artworks using 3D printers.
UFO 是微軟 HoloLens 的混合現實合作夥伴,學生可以使用不同的軟件設計和創造獨特的數字 2D/3D 藝術作品/遊戲。 學生可以使用 3D 打印機在線展示他們的產品並擁有他們的藝術品。

|| Duration

1.5 Hours @ 8 Classes

1.5 小時 @ 8 堂

|| Medium of Instruction

English 英語

|| Mode of Study

Offline 面授

  1. || Course Objectives 

  2. Foster student’s interest in Art and Technology

  3. Understand the connection between software, hardware and engineering principles

  4. Nurture student’s creativity and innovation spirit  

  5. Stimulate student’s problem-solving and self-learning skills

  6. Cultivate student’s information technology skills

|| Course Contents

  1. To confidently use new art-based skills with information technology

  2. To be able to solve real-world creative, art-based problems

  3. To have good understanding of art techniques and principles

  4. To develop and understanding of VR/AR/MR in the creative field

  5. Learn how different tools can be used to nurture creativity


* Course content may be adjusted according to different student’s level

* 課程內容可能會根據不同學生的水平進行調整

|| What to bring我們建議上課時攜帶的物品:

What we recommend to bring to class:

1. A willingness to learn


2. A Laptop (Mac/Windows) with Charger*



*for students who don't have a laptop, UFO can provide on-site, however sharing may be required


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