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COURSE HIGHLIGHTS 課程亮點

 

1. Personalised Learning

Using a small class teaching approach (between 1:6 to 1:8), together with individual pre-course assessment and student development report, we can level up student’s learning efficiency.

1. 個人化學習

採用小班教學(1:3至1:8之間),結合個別評估和跟進學生學習進度,我們可以提高學生的學習效率。

 

2. Systematic STEAM Curriculum

Modified from German and American STEAM curriculums, the course structure is specially designed for Hong Kong and Asian students. We provide a multi-year curriculum that allows students to widen and deepen their interests and horizon in different STEAM subjects.

2. 有系統性STEAM課程

改編自德國和美國STEAM課程,課程結構專為香港和亞洲學生設計。 我們提供不同程度的課程,讓學生能夠拓寬和深化他們在不同 STEAM 科目中的興趣和視野。

 

3. All-rounded Development

The curriculums focus on enhancing student’s important skills including communication, creativity, problem-solving, collaboration, information technology, critical thinking, initiative, adaptability, and self-management skills.

3. 全面發展

課程側重於提高學生的重要技能,包括溝通、創造力、解決問題、協作、技術、批判性思維、主動性、適應性和自我管理技能。

 

4. Assessment Report and Certificate

All-rounded assessment report for different important skills and Certificate will be provided after students finish the course. 

4. 評估報告和證書

學生完成課程後,將提供不同重要技能的全面評估報告和證書。

5. Quality Guarantee

We are Google CS First official partner and SOLO Microsoft official partner* in Hong Kong. We provide high standard training to different schools, universities, and organisations.

5. 質量保證

我們是香港的 Google CS First 官方合作夥伴和 SOLO Microsoft 官方合作夥伴。 我們為不同的學校、大學和組織提供高標準的培訓。

|| Level: Beginner 

UFO is the Mixed Reality Partner of Microsoft HoloLens, students can design and create the unique digital 2D/3D artworks/games using different software. The students can display their products online and own their artworks using 3D printers.
UFO 是微軟 HoloLens 的混合現實合作夥伴,學生可以使用不同的軟件設計和創造獨特的數字 2D/3D 藝術作品/遊戲。 學生可以使用 3D 打印機在線展示他們的產品並擁有他們的藝術品。

|| Duration

1.5 Hours @ 8 Classes

1.5 小時 @ 8 堂

|| Medium of Instruction

English 英語

|| Mode of Study

Offline 面授

  1. || Course Objectives 

  2. Foster student’s interest in Art and Technology
    培養學生對藝術與科技的興趣

  3. Understand the connection between software, hardware and engineering principles
    理解軟件、硬件和工程之間的聯繫

  4. Nurture student’s creativity and innovation spirit  
    培養學生的創造力和創新精神

  5. Stimulate student’s problem-solving and self-learning skills
    激發學生解決問題和自學的能力

  6. Cultivate student’s information technology skills
    培養學生的信息技術技能


|| Course Contents

  1. To confidently use new art-based skills with information technology
    自信地使用新的藝術技能

  2. To be able to solve real-world creative, art-based problems
    能夠解決現實世界中的創意、藝術問題

  3. To have good understanding of art techniques and principles
    對藝術技巧和原理有很好的理解

  4. To develop and understanding of VR/AR/MR in the creative field
    對VR/AR/MR在創意領域的發展和理解

  5. Learn how different tools can be used to nurture creativity
    了解如何使用不同的工具來培養創造力


     

* Course content may be adjusted according to different student’s level

* 課程內容可能會根據不同學生的水平進行調整
 

|| What to bring我們建議上課時攜帶的物品:

What we recommend to bring to class:

1. A willingness to learn

    願意學習的心

2. A Laptop (Mac/Windows) with Charger*

    帶有充電器的筆記本電腦(Mac/Windows)*

 

*for students who don't have a laptop, UFO can provide on-site, however sharing may be required

*對於沒有筆記本電腦的學生,UFO可以現場提供,但可能需要共享

 
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