Procedural Cave Generation tutorial

3 STUDENTS ENROLLED

Learn how to create procedurally generated caverns/dungeons using cellular automata and marching squares.

In this 9 part advanced scripting series created by one of our community members, you will learn how to create procedurally generated caverns/dungeons for your games using cellular automata and marching squares.

Author : Sebastian Lague.

There are no asset downloads required for this project but the source code is on GitHub here.

 

Course Curriculum

1. Generating Content
1. Cellular Automata 00:00:00
2. Marching Squares 00:00:00
3. Creating Meshes 00:00:00
2. Walls and Rooms
1. 3D Walls 00:00:00
2. Detecting Regions 00:00:00
3. Connecting Rooms 00:00:00
3. Polish and Passageways
1. Ensuring Connectivity 00:00:00
2. Passageways 00:00:00
3. Collisions & Textures 00:00:00

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